Basic Info
John: Hey everyone, welcome to our chat about IN – match3, a GameFi project that’s been making some waves in the blockchain gaming space. As a veteran journalist in this field, I’ve seen a lot of projects come and go, and today, Lila and I are diving into this one to give you a beginner-friendly overview. IN – match3 is described as a casual MMORPG with puzzle elements, blending match-3 gameplay (that’s where you swap tiles to make lines of three or more) with role-playing adventures on the blockchain. It’s built on platforms like Immutable zkEVM and Aptos, aiming to let players earn while they play. But before we get too deep, I should note that based on real-time posts and verified news, it seems that IN – match3 is no longer active. No updates have been made recently, and community activity has dropped significantly. Still, it’s worth exploring what it was all about for the lessons it offers in Web3 gaming. If you’d also like a simple primer on exchanges, check out this beginner-friendly guide.
Lila: Oh, that’s a bummer to hear it’s inactive, John! As a junior writer, I’m curious— what exactly made IN – match3 stand out when it was buzzing? For beginners like me, can you break down what GameFi even means? I know it’s a mix of gaming and finance, but how does that work in a project like this?
John: Absolutely, Lila. GameFi is short for Game Finance, where blockchain technology lets players earn real-world value through in-game activities, often via cryptocurrencies or NFTs (non-fungible tokens, which are unique digital assets). IN – match3 launched around 2024, positioning itself as an innovative Web3 game that combined classic match-3 puzzles with MMORPG elements—think massive multiplayer online role-playing game, where you team up with others to explore worlds, fight bosses, and level up characters. It was promoted on X (formerly Twitter) as a place for collective quests, where players could influence the storyline and earn $TIN tokens. From what I’ve gathered from X posts and sites like PlayToEarn, it was on the Immutable zkEVM blockchain, which is known for fast, low-cost transactions in gaming.
Lila: That sounds fun! So, it’s like Candy Crush meets World of Warcraft, but with crypto rewards? I love how accessible match-3 games are—they’re casual and perfect for quick sessions. But since it’s inactive now, does that mean people can’t play it anymore? What happened in the past that led to this point?
John: Spot on with the comparison, Lila. In the past, around late 2024 and early 2025, the project was active with promotional posts on X, highlighting features like PvP arenas (player versus player battles) and PvE modes (player versus environment, like fighting AI monsters). Players could collect artifacts, strengthen heroes, and trade resources in a evolving world. Currently, though, as of September 2025, there’s no recent activity on their official X account—the last post was in April 2025—and no updates on trusted sites like Cointelegraph or PlayToEarn indicate ongoing development. It might have faced common Web3 challenges like funding issues or low user retention, but we’ll touch on that later.
Lila: Got it. For someone new to this, what’s the big picture? Was IN – match3 free to play, or did you need to invest money upfront?
John: Great question. From the project’s descriptions on X and PlayToEarn, it was marketed as a play-to-earn (P2E) game, meaning you could start for free or with minimal investment, earning $TIN tokens through gameplay. However, like many GameFi projects, owning NFTs for heroes or items could give advantages, which might require buying in. Looking ahead, if it ever revives, beginners should always start small and understand the risks.
Tokenomics / Supply model
Lila: Okay, tokenomics—that’s a fancy word! I think it means how the game’s currency works, right? Can you explain the $TIN token for IN – match3 in simple terms? Like, how many are there, and how do players get them?
John: You’re right on the money, Lila. Tokenomics refers to the economic model of a cryptocurrency, including supply, distribution, and utility. For IN – match3, the native token was $TIN, used for in-game purchases, rewards, and governance. From X posts by the official account, it was a progressive token economy where players earned $TIN by defeating monsters, completing quests, and trading. The total supply wasn’t explicitly detailed in the posts I reviewed, but typical GameFi models cap it to prevent inflation—say, a fixed supply like 1 billion tokens, with portions allocated to the team, community, and ecosystem funds.
Lila: Cool! So, is there staking involved? I’ve heard that’s where you lock up tokens to earn more. And what about burning mechanisms to control supply?
John: Yes, staking (locking your tokens to earn rewards) was likely part of it, based on similar projects. X promotions mentioned earning real rewards, which could include staking $TIN for passive income. For supply, many GameFi tokens use burning (permanently removing tokens from circulation, often through transaction fees) to create scarcity. In the past, IN – match3’s model aimed for sustainability by tying token value to gameplay engagement, but with the project’s inactivity, $TIN might not hold value now.
Lila: That makes sense. If it’s inactive, does that mean the tokens are worthless? How did the supply model evolve over time?
John: Potentially, yes—token value often drops with project dormancy. In the past, during active phases in 2024-2025, the supply was distributed via airdrops (free token giveaways) and gameplay rewards to bootstrap the community. Currently, without updates, it’s hard to say, but beginners should check DEXs (decentralized exchanges) for any remaining liquidity. Looking ahead, if revived, a solid tokenomics revamp could be key.
Lila: Thanks for clarifying. I bet new players wonder about inflation—too many tokens could make them less valuable, right?
John: Exactly. IN – match3’s model probably included deflationary mechanics, like using $TIN for upgrades, which removes them from circulation. From trusted sources like GameFi.org, sustainable tokenomics focus on balancing rewards with utility to avoid dumps (when players sell en masse).
Gameplay mechanics and NFT integration
Lila: Now, the fun part—gameplay! As a puzzle fan, I’m excited. How does the match-3 mechanic work in an MMORPG setting for IN – match3?
John: It’s a clever blend, Lila. In match-3, you swap gems or items to create matches, which trigger actions like attacks or heals. In IN – match3, this was integrated into RPG quests: matching elements could cast spells, defeat enemies, or gather resources in a shared world. X videos from the official account showed dynamic battles where puzzles drive the narrative, with MMORPG elements like character progression and multiplayer raids.
Lila: Awesome! And NFTs? Those are unique digital collectibles, right? How do they fit in?
John: Spot on. NFTs in IN – match3 represented heroes, artifacts, and items that players could own, trade, or sell on blockchain marketplaces. For example, a rare hero NFT might give puzzle bonuses. This integration allowed true ownership—unlike traditional games where items are server-bound, here they’re yours on the blockchain. Posts on X highlighted trading resources for $TIN, emphasizing NFT utility.
Lila: So, could you level up NFTs through gameplay? That sounds engaging for casual players.
John: Yes, progression was key. In the past, players strengthened heroes via matches and quests, increasing NFT value. It was casual-friendly, with short sessions yielding rewards, but MMORPG depth for longer play. Currently inactive, but the mechanics were praised on PlayToEarn for being accessible.
Lila: What about social features? MMORPGs are about community—did IN – match3 have guilds or team puzzles?
John: Definitely. Collective quests let players team up, influencing the storyline. NFTs could be shared or traded within guilds, fostering engagement. Looking ahead, if similar projects emerge, this hybrid model could inspire more.
Developer team & community engagement
Lila: Who’s behind IN – match3? As a beginner, I always wonder if the team is experienced.
John: From what I’ve pieced together from X and web sources, the team was associated with Web3 gaming innovators, possibly backed by platforms like Immutable. Official posts didn’t name individuals, but they positioned themselves as experts in blockchain puzzles. Community engagement was strong in 2024, with X AMAs (ask me anything sessions) and updates.
Lila: Cool! How did they keep the community involved? Contests or feedback loops?
John: Yes, promotions included video teasers and token giveaways on X to build hype. In the past, they encouraged player input on storylines, making it feel collaborative. However, engagement waned by mid-2025, leading to current inactivity.
Lila: That’s sad. What can new projects learn from their community approach?
John: Transparency and consistent updates are crucial. IN – match3 did well initially but dropped off, highlighting the need for sustained effort.
Rewards system & user incentives
Lila: Rewards are why people love GameFi! How did IN – match3 incentivize players?
John: Through P2E mechanics: completing puzzles earned $TIN, with bonuses for milestones. NFTs provided yield farming (earning via holding assets). It was designed for casual players to earn without heavy time investment.
Lila: Were there daily logins or events?
John: Yes, X posts mentioned events for extra rewards, encouraging daily play. Incentives included leaderboards and referral programs.
Lila: How sustainable was it? Did it avoid pay-to-win issues?
John: It aimed for balance, but like many, whales (big spenders) could dominate. Sustainability was a challenge, contributing to inactivity.
Competitor comparison
Lila: How does IN – match3 stack up against others like Axie Infinity or newer ones?
John: Axie is more creature-battling, while IN – match3 was puzzle-focused. Compared to Puzzle & Guardians (from recent news), it shared match-3 RPG vibes but was earlier. It was more casual than intense MMORPGs like Illuvium.
Lila: What made it unique?
John: The storyline influence via collective quests set it apart, per X buzz.
Risk factors and challenges
Lila: What risks should beginners know?
John: Volatility in tokens, scams, and project rugs (sudden abandonment). IN – match3’s inactivity shows how quickly things change. Regulatory risks too.
Lila: And challenges for GameFi in 2025?
John: Per Cointelegraph, sustaining engagement and economies. IN – match3 faced user drop-off.
Industry expert insights
Lila: What do experts say?
John: Tobin Kuo from Seraph noted challenges like player retention in 2025 news. For IN – match3, it highlights the need for fun-first design.
Lila: Fresh take—focus on enjoyment over earnings?
John: Yes, blending with traditional gaming.
X community buzz & roadmap updates
Lila: What’s the latest buzz on X?
John: Early posts were hype-filled, but no updates since April 2025. General GameFi talk on X is positive for 2025 revivals, but IN – match3 seems dormant.
Lila: Roadmap?
John: Past roadmaps included launches and expansions, but unfulfilled post-2025.
FAQ
Lila: Common questions?
John: Is it safe? DYOR. How to start? Check official (inactive) channels.
Related links
- PlayToEarn – IN – match3 Page
- GAM3S.GG – Web3 Gaming Hub
- GameFi.org
- Cointelegraph on GameFi Challenges
Final Reflections
John: Reviewing IN – match3 from gameplay to token design and community feedback gave me a clear view of how GameFi projects can evolve—or vanish. It’s a real-world lesson in Web3. And if you’d like a bit more context on how to choose exchanges, you might also enjoy this global guide.
Lila: Even if IN – match3 isn’t buzzing now, I learned so much about how Web3 economies are built. I feel more ready to explore other projects now!
Disclaimer: This article is for informational purposes only. Please do your own research (DYOR) before making any financial decisions.
Sources
- X Post from IN – match3 Official
- X Post from IN – match3 Official (April 2025)
- PlayToEarn
- Cointelegraph
- GameFi.org