Skip to content

Hunters On-Chain: A GameFi Post-Mortem – What Went Wrong?

Hunters On-Chain: A GameFi Post-Mortem - What Went Wrong?

Basic Info

John: Hey everyone, welcome to our blog post on Hunters On-Chain, a GameFi project that’s all about blending action-packed gaming with blockchain tech. As a veteran in this space, I’ve seen a lot of projects come and go, and today, Lila and I are diving into this one to make it easy for beginners to understand. Hunters On-Chain is essentially an action game—think fast-paced battles and adventures—built on the blockchain, where players can earn real crypto rewards while playing. It was developed by BoomLand, a team focused on Web3 gaming, and it launched around 2022-2023 as a play-to-earn (P2E) title. But before we get too excited, I have to be upfront: based on real-time posts and verified news, it seems that Hunters On-Chain is no longer active. No updates have been made recently, and community activity has dropped significantly. We’ll explore what that means as we go.

Lila: Oh, that’s a bummer to hear right off the bat, John! As someone new to GameFi, I was curious about how these projects work. So, for beginners like me, GameFi is basically gaming combined with decentralized finance, right? Where you play games and can earn tokens or NFTs (non-fungible tokens, which are unique digital items). Hunters On-Chain sounds like it was inspired by hunting themes, maybe like battling monsters or collecting items in an action style. Can you tell me more about its origins? I saw some old posts on X mentioning it as a PvE mode where heroes compete in arenas.

John: Absolutely, Lila. You’re spot on with the GameFi definition—it’s where fun meets finance on the blockchain. Hunters On-Chain was positioned as an ultimate gaming destination for gamers and investors alike, according to sources like GameFi.org. It ran on the Polygon blockchain, which is known for low fees and fast transactions, making it beginner-friendly. In the past, around 2022, the project hyped up modes like Hunt Mode, a player-versus-environment (PvE) setup where up to four heroes fight increasing enemy waves. It was all about being the best hunter in an arena. Currently, though, with no recent developer activity, it’s more of a historical case study than an active play option. Looking ahead, this could teach us about why some projects fade.

Lila: That makes sense. So, if it’s inactive now, does that mean people can’t play it anymore? I imagine the blockchain elements might still be there, like old NFTs floating around. For newcomers, what’s the big picture? Was it free-to-play, or did you need to buy in?

John: Great questions, Lila. In its heyday, Hunters On-Chain was accessible via platforms like BoomLand’s ecosystem, and it had elements of both free-to-play and pay-to-earn. Players could start without much investment, but owning NFTs like hero characters boosted your gameplay. As for now, since the project appears discontinued—verified by the lack of updates on official channels and sparse community mentions on X— the game servers might not be operational. However, blockchain assets like tokens or NFTs could still be traded on secondary markets. It’s a reminder to always check a project’s status before diving in.

Tokenomics / Supply model

Lila: Tokenomics sounds fancy—what does that even mean? I’ve heard it tossed around in crypto chats.

John: No worries, Lila—tokenomics is just a blend of ‘token’ and ‘economics,’ describing how a project’s cryptocurrency works, like its supply, distribution, and uses. For Hunters On-Chain, the main token was likely BGEM or something tied to BoomLand’s ecosystem, but details are hazy now due to inactivity. In the past, it followed a typical GameFi model with a limited supply to prevent inflation. Think of it like this: a fixed number of tokens are created, some allocated for rewards, team, and community. This helps maintain value by scarcity.

Lila: Ah, got it! So, scarcity makes tokens more valuable, like rare collectibles. Did Hunters On-Chain have staking? That’s when you lock up tokens to earn more, right? And how was the supply managed— was there burning or minting?

John: Exactly right on staking—it’s a way to earn passive rewards by holding tokens securely. From what I recall from older whitepapers and posts, Hunters On-Chain integrated token earning through gameplay, with possible staking for in-game boosts. The supply model probably included an initial mint, then emissions based on player activity. Burning (permanently removing tokens from circulation) might have been used for fees or upgrades to control supply. Currently, with the project inactive, these mechanics aren’t functioning, so token values could be volatile or negligible. Looking ahead, understanding this helps spot sustainable projects.

Lila: Volatile means prices swing a lot, huh? That sounds risky, but exciting. Were there multiple tokens, or just one? I saw some X posts about tokens used as in-game currency.

John: Often, GameFi projects have a utility token for in-game purchases and a governance one for voting on changes. Hunters On-Chain seemed to lean on a single token for most functions, based on archived info from sites like ChainPlay.gg. It was designed to be used for buying NFTs, upgrading heroes, and earning from hunts. In the past, this created a play-to-earn loop where grinding games rewarded tokens. But without ongoing development, that loop breaks.

Gameplay mechanics and NFT integration

Lila: Okay, let’s talk fun stuff—the gameplay! As an action game, or アクションゲーム in Japanese, it probably has lots of fighting and movement. What were the core mechanics?

John: Spot on, Lila. Hunters On-Chain was an action-oriented blockchain game with mechanics centered on hunting and battling. Players controlled heroes in arenas, fighting waves of enemies in PvE modes. It featured real-time combat, skill upgrades, and cooperative elements. NFTs integrated seamlessly—your hero was an NFT, customizable with traits that affected stats like speed or damage. This meant owning better NFTs gave advantages, but skill mattered too.

Lila: Cool! So, NFTs aren’t just pictures; they’re actual game assets. How did blockchain make it different from regular games? Like, could you sell your hero to another player?

John: Precisely—blockchain allows true ownership. In Hunters On-Chain, you could trade NFTs on marketplaces like OpenSea, transferring your progress or items. Mechanics included spawning enemies that got tougher, requiring strategy. In the past, footage showed dynamic arenas with increasing difficulty. Currently, since it’s inactive, these features aren’t live, but the concept influenced newer games.

Lila: That ownership angle is what draws me to Web3 gaming. Were there levels or progression systems? And how did it handle fairness for non-NFT owners?

John: Progression was hunt-based—complete missions to level up heroes and earn rewards. It aimed for balance by offering starter heroes for free, but premium NFTs sped things up. Integration meant all actions were on-chain, verifiable and secure. Looking ahead, this model could evolve in active projects.

Developer team & community engagement

Lila: Who made this? I bet the team is key to a project’s success.

John: BoomLand, the developers, were a leading Web3 game publisher aiming for mass adoption. They focused on high-quality games on Polygon. In the past, they engaged via X posts, sharing sneak peeks and updates. Community was built around Discord and socials, with events like AMAs (ask me anything sessions).

Lila: AMAs sound fun—like live Q&A. But if it’s inactive, what happened to the team? Did they move on?

John: Likely, as many teams pivot. Engagement was strong initially, with posts hyping modes. Currently, no activity suggests they’ve shifted focus. This highlights the importance of ongoing communication.

Lila: True. How did the community contribute? Voting or something?

John: Yes, through governance tokens, if implemented. Communities provided feedback on X, shaping updates.

Rewards system & user incentives

Lila: Rewards are why people play P2E! How did Hunters On-Chain motivate players?

John: It used a rewards system where completing hunts earned tokens and NFTs. Incentives included daily logins, leaderboards, and seasonal events. Staking amplified earnings.

Lila: Leaderboards for competition—love that. Were rewards sustainable?

John: In theory, yes, via balanced tokenomics. But inactivity means no current rewards.

Lila: What about referrals or bonuses?

John: Yes, inviting friends could yield extra tokens.

Competitor comparison

Lila: How does it stack up against others?

John: Compared to Axie Infinity, it was more action-focused, less pet-battling. Versus The Sandbox, it was game-specific, not metaverse-wide.

Lila: So, niche appeal. Any standouts?

John: Its PvE hunts were unique, but competitors like Illuvium evolved further.

Risk factors and challenges

Lila: Risks? Like what?

John: Market volatility, rug pulls, and inactivity as we see here. Challenges include scalability and user retention.

Lila: How to mitigate?

John: DYOR and diversify.

Industry expert insights

Lila: What do experts say?

John: From Cointelegraph, GameFi needs fun first. Experts note projects like this fade without updates.

Lila: Fresh take—sustainability matters.

X community buzz & roadmap updates

John: On X, early buzz in 2022 was high with gameplay footage. Recent posts show little activity, confirming inactivity.

Lila: Roadmap? Was there one?

John: Past roadmaps included expansions, but none realized lately.

FAQ

Lila: Common questions?

John: Is it still playable? Likely not. What tokens? Check archives.

Related links

Final Reflections

John: Reviewing Hunters On-Chain from gameplay to token design and community feedback gave me a clear view of how GameFi projects can evolve—or vanish. It’s a real-world lesson in Web3.

Lila: Even if Hunters On-Chain isn’t buzzing now, I learned so much about how Web3 economies are built. I feel more ready to explore other projects now!

Disclaimer: This article is for informational purposes only. Please do your own research (DYOR) before making any financial decisions.

Sources

Tags:

Leave a Reply

Your email address will not be published. Required fields are marked *