Basic Info
John: Hey everyone, welcome to our conversational deep dive into Farmine Land, a GameFi project that’s caught some attention in the blockchain gaming space. As a veteran journalist in this field, I’ve seen many projects come and go, and today, Lila and I are teaming up to break it down for beginners. Farmine Land is described as a 2D MMORPG—that stands for Massively Multiplayer Online Role-Playing Game—with elements of mining, open-world exploration, and a unique Play-to-Mint concept, where players can create and own NFTs through gameplay.
Lila: That’s exciting, John! As someone newer to Web3, I love how these games blend fun with earning potential. But what exactly is GameFi? Is it just gaming with crypto?
John: Spot on, Lila. GameFi is short for Game Finance, combining video games with decentralized finance (DeFi) features like earning tokens or owning digital assets. Farmine Land, from what we’ve gathered from posts on X and sites like PlayToEarn, launched around 2024 on the Immutable-X blockchain, which is known for low fees and scalability in gaming. It promised players the ability to own land, build farms, craft NFTs, defend caves, and explore new areas—all in a retro 2D style.
Lila: Retro 2D sounds nostalgic, like old-school games! So, when did it start, and what’s its current status? I’ve been scrolling through some X posts, and it seems like there was buzz in 2024 and early 2025.
John: Based on real-time posts and verified news, it seems that Farmine Land is no longer active. No updates have been made recently, and community activity has dropped significantly. The last official post from the project’s X account was in April 2025, announcing an alpha test and migration to the Ronin Network. Since then, up to September 2025, there’s been silence—no new announcements, gameplay reveals, or community events. Trusted sources like PlayToEarn still list it, but without fresh info, it points to the project being dormant or possibly discontinued.
Lila: Oh, that’s a bummer! But it’s good to know upfront. For beginners like me, does that mean we should skip it entirely, or is there still value in learning about what it was?
John: Absolutely, there’s value in understanding it as a case study. In the past, Farmine Land positioned itself as a free-to-play game with NFT land sales, aiming for a launch in December 2024. It migrated to Ronin in early 2025 for better performance, but lack of follow-up suggests development stalled. Currently, if you’re looking to play, you’d want to check official channels, but they’re quiet. Looking ahead, it might revive, but for now, it’s a reminder of how volatile Web3 projects can be.
Lila: Got it. So, even if it’s inactive, let’s explore what made it tick—or what didn’t. That way, readers can spot similar patterns in other projects.
Tokenomics / Supply model
John: Moving on to tokenomics, which is essentially the economic design of a project’s tokens. For Farmine Land, details are sparse now due to its inactivity, but from earlier whitepaper mentions and X posts, it revolved around a native token, likely called something like $FARM or similar—though not explicitly confirmed in recent sources. The supply model was built around scarcity and utility, with tokens earned through mining and farming in-game.
Lila: Tokenomics sounds fancy—can you break it down? Like, how many tokens are there, and how do players get them?
John: Sure, Lila. In simple terms, tokenomics includes total supply (how many tokens exist), distribution (who gets them), and use cases (what you can do with them). From past X promotions, Farmine Land hinted at a capped supply to prevent inflation, with allocations for team, community rewards, and liquidity pools. Players could mint tokens via gameplay, tying into the Play-to-Mint mechanic.
Lila: Play-to-Mint? That’s new to me. Does that mean you play the game and directly create tokens or NFTs?
John: Exactly. It’s a twist on Play-to-Earn (P2E), where instead of just earning, your actions mint new assets on the blockchain. In Farmine Land’s model, mining resources could lead to minting NFTs or tokens, with a deflationary aspect—maybe burning tokens for upgrades. But since the project went quiet, we don’t have updated token details; earlier posts suggested an initial distribution via land NFT sales.
Lila: Interesting! So, if it was active, beginners could start by buying land NFTs to get into the economy?
John: In the past, yes—X posts from 2024 mentioned ongoing NFT land sales as entry points. The supply was likely finite for lands, creating rarity. Currently, with no activity, trading those might be risky. Looking ahead, if revived, a solid tokenomics revamp could be key.
Lila: Makes sense. I appreciate how you’re tying this to real-world lessons without speculating on prices.
Gameplay mechanics and NFT integration
John: Let’s dive into the fun part: gameplay. Farmine Land was pitched as an open-world MMORPG with mining at its core. Players could explore vast maps, mine resources, build farms, and engage in PvE (player vs. environment) like defending caves from monsters.
Lila: Open-world means no linear story, right? You can roam freely?
John: Precisely. It’s like a sandbox where your choices matter. NFT integration was central—lands were NFTs you own and trade. You could craft items as NFTs, minting them through gameplay, adding real value since they’re blockchain-verified.
Lila: Cool! So, if I mine some virtual ore, I could turn it into an NFT sword that I truly own?
John: That’s the idea. Mechanics included resource gathering, crafting, and exploration, all tied to blockchain for true ownership. In the alpha phase announced in 2025, only 149 lands were migrating to Ronin, suggesting exclusive access.
Lila: What about the MMORPG side? Quests, guilds?
John: From X descriptions, it had social elements like joining others to explore or defend. NFTs enhanced this—rare lands could yield better resources. But with inactivity, we can’t confirm if these were fully implemented.
Lila: It’s a shame it stalled; sounds engaging for beginners dipping into Web3 gaming.
John: Indeed. In the past, it aimed to blend retro aesthetics with modern blockchain tech.
Developer team & community engagement
John: On the team side, Farmine Land’s developers weren’t heavily publicized, but X posts suggest a small, dedicated group with over a year of development by 2025. They engaged via alpha tests and giveaways.
Lila: Were they anonymous or do we know names?
John: Mostly pseudonymous, common in Web3. Community engagement was strong in 2024 with X contests, like winning rare land plots for retweets.
Lila: That builds hype! How did they keep players involved?
John: Through town halls and updates, though sparse. By April 2025, they were migrating networks to boost engagement, but post-that, activity dropped.
Lila: So, community faded with the silence?
John: Yes, X buzz shows declining mentions. It’s a lesson in consistent communication.
Rewards system & user incentives
John: Rewards were tied to P2E: earn by mining, farming, and minting. Incentives included free-to-play entry with optional NFT buys for boosts.
Lila: Like daily quests for tokens?
John: Likely, plus staking land for passive rewards. But details are outdated now.
Lila: Incentives sound motivating for newbies.
John: They were, in theory, to attract users without heavy investment.
Competitor comparison
John: Compared to Axie Infinity or Decentraland, Farmine Land was more mining-focused, less battle-oriented.
Lila: How does it stack up to Lumiterra, from recent X posts?
John: Lumiterra seems active with similar farming, but Farmine lacked updates. It could have competed if sustained.
Lila: Good point—activity is key.
Risk factors and challenges
John: Risks include project abandonment, as seen here, plus market volatility and regulatory issues.
Lila: Also, scams in Web3?
John: Yes, always verify. Challenges were scaling and retaining players.
Lila: Wise words for beginners.
Industry expert insights
John: Experts from Cointelegraph note GameFi’s growth, but warn of sustainability. For Farmine, inactivity highlights execution risks.
Lila: What do they say about mining games?
John: They praise ownership but stress fun over earnings.
X community buzz & roadmap updates
John: X buzz was high in 2024-2025 with giveaways, but now it’s minimal. Roadmap included alpha in 2025, but no progress since.
Lila: Any recent sentiment?
John: Posts favor active projects like Lumiterra. Farmine’s silence suggests discontinuation.
FAQ
John: Let’s answer common questions.
- What is Farmine Land? A once-promising GameFi MMORPG, now inactive.
- Can I still play? Likely not, check official channels.
Lila: Is it safe to invest? DYOR, but inactivity is a red flag.
Related links
John: For more, check these:
Lila: Great resources!
Final Reflections
John: Reviewing Farmine Land from gameplay to token design and community feedback gave me a clear view of how GameFi projects can evolve—or vanish. It’s a real-world lesson in Web3.
Lila: Even if Farmine Land isn’t buzzing now, I learned so much about how Web3 economies are built. I feel more ready to explore other projects now!
Disclaimer: This article is for informational purposes only. Please do your own research (DYOR) before making any financial decisions.